Alan Salam All featured work

Featured project · 01

John Knuckles

Lead Artist · UI Designer · Game Designer

A retro brawler that puts you inside the fight. Step into a shifting simulation, close the distance, and let your fists do the talking.

A first-person punch hits an enemy with a bright blue impact effect in John Knuckles
A punch you can read. Bright blue impact effects cut through the dark arena. Still from the published gameplay footage.

Make every punch the main event.

The appeal of John Knuckles is immediate: you are close enough to the action to feel surrounded by it. Bringing a beat ’em up into first person puts the player’s attention on the next opponent, the space between them, and the moment to commit to a hit. The shifting simulation gives that straightforward fantasy a stranger setting to unfold in.

First-person fists and an enemy-count objective frame the courtyard arena in John Knuckles
Keep the fight central. The objective and player status frame the arena without hiding the space ahead.

A focused idea for a game jam

Made for the Game Gauntlet Game Jam 2026, the project needed a clear identity that could carry a compact experience. A gritty retro style and a fists-first premise give players something they can understand at a glance. The design question becomes specific: how can the art and interface keep the player’s attention on the brawl?

Let the hit read at a glance

My role covered lead art, UI design, and game design. In combat, bright blue hit effects stand out against the dark, earthy arena. That contrast gives a punch an immediate visual response, right where the player's attention already is.

The enemy-count objective and player bars sit toward the edges, leaving room for the opponent and fists in the center. The gritty textures establish the retro mood; the contrasting effects and compact interface help the player read what is happening inside it.

What this project shows

A distinct combat premise carried through a collaborative jam project. John Knuckles shows how I bring art direction, UI, and game design together around a player fantasy that is easy to pitch and immediately playable.